Chapter 3 - Wireless Markup Language (WML)
This chapter teaches the fundamentals of WML needed to make WAP applications on any platform, including PERL, JSP, Java Servlets, or ASP. The code samples listed below each demonstrate the use of WML in a sample WML deck.
- A Simple WML/XML Example (Example 3.1)
- Two Cards in a Deck (Example 3.2)
- Access Control (Example 3.3)
- Two Cards in a Deck with a Template (Example 3.4)
- The <a> and <anchor> Tags (Example 3.5)
- An <img> Tag Example (Example 3.6)
- A Simple Table (Example 3.7)
Essential Series ©2001 Prentice Hall PTR